
The high HP of this character also makes it a good sponge, although the DEX of this build is not that high so Devotion casting time may be slower than other builds. The defensive shield skills also increases the durability of this build. In addition, this also makes the Paladin able to dodge most hits and capable of shrugging it if it connects. Pressure can be used to wipe out the HP and SP of an enemy before it can even come close.Ī damage powerhouse and a great tank, this Paladin invests in very high VIT and AGI to maximize Sacrifice damage output. This build can be very devastating if paired with a Bard/Minstrel with Bragi's Poem. Pressure can be also used to deal a generic 2000 HP damage and some SP damage. Grand Cross can be used for a surprising burst of offense and may be used to kill low VIT/HP enemies. This build is still an effective sponge because of it's high VIT and DEX, allowing the faster casting of Devotion. It lets go of the Heal Skill to learn Pressure as well as Devotion and Battle Chant. This build is a much more offensive oriented spell caster and support unit than the GC-Heal Paladin.

This build is ideal for party PvM and MvP, but can still prove to be very useful in PvP and siege. The INT of the Paladin can be lowered to allot more points in DEX to decrease the cast time of Devotion. The party can also benefit from the Paladin's Battle Chant, and the bonuses may become the turning point of a battle. The additional skill points can now allow the FS Paladin to get GC-Heal and Devotion at the same time. Fireblend).Īlthough still capable of executing a powerful Grand Cross, this build can also play a great supporting role in parties, acting as the sponge and as an emergency healer. Reflect Shield may also be taken to damage mobs and to activate auto-cast equipment (ex. Magnum Break may be taken to scatter around mobs before using Grand Cross to change their position. Still relying on the Grand Cross-Heal combo to PvM, the build now can now have shield skills like Defender and Auto-Guard to reduce damage from enemy mobs. It takes advantage of the HP boost, additional stats, and the 20 skill points to survive longer during GC leveling. Congratulations! You are now a Paladin.Ī beefed-up "GC-Sader" build. Talk to the Paladin NPC to change your job. Read the Book of Ymir again to return to Valhalla.


These are my posts that maybe can help you:

If I am right, you cant get jogress if you go for VictoryGreymon. Guilmon > Growlmon > WarGrowlmon > Gallantmon > Gallantmon (Crimson mode)Īlso, can I still get Omnimon if I go for VictoryGreymon and ZeedGarurumon? Veemon > ExVeemon > Paildramon > Imperialdramon (Dragon mode) > Imperialdramon (Fighter mode) > Imperialdramon (Paladin mode) Gabumon > Garurumon > WereGarurumon > MetalGarurumon > ZeedGarurumon Which F1, F2, and F3 should I put on their Skill Points on? I read that some people put their Skill Points on F2 for Gabumon, but it has a 18 seconds Cool Down, and in that period I think it can use F1 4 times to deal more damage.Īgumon (Classic) > Greymon > MetalGreymon > WarGreymon > VictoryGreymon Is there a guide on this? I just hatched a Gabumon and a Veemon, I have searched the web for a guide on how much Skill Points to put on each F1, F2, and F3 but I cannot find any.
